Tuesday 16 January 2018

sounds in games


A.      Sound designer/engineers communicate what the producer or director wants the audience to feel or experience by adding certain sounds to portray a certain mood like thunder and lightning for fear and ocean sounds and wind sounds for relaxation or the instrument triangle to portray that a character has had an idea there can even be intense music to build suspension.


Sonic hedgehog
The sonic hedgehog game music is so unique that it is used throughout the game. When playing this game and you hear the music sound it demonstrates an adventuress mood that you feel more curious to carry on with the game. Also when hearing the sound you become more alive as the music sound uses different tones to try and engaged you with the game.
The sonic hedgehog music is so enjoyable it gives a fast and addictive vibe.
I think from my opinion the game maker was very successful in using the music sound in order to make the game enjoyable and more fun in addition to this when am engaging with the game I don’t feel any type of boredness.


Mass effect 3 leaving earth
Leaving earth music sound is so iconic when playing the game you feel some type of emotions towards the game. The music sound itself envy’s as if something has come to an end making you sympathy with the game. The makers of this game were very successful in controlling the way you look at the game in the sense of having emotions. It’s really heart-warming to look at this game and think it can change your mood.


GRAND THEFT AUTO (GTAIV)
GRAND THEFT AUTO or GTA music is so different to other previous versions. When playing this game you feel some type of way towards the game which is good emotions.
In my opinion I would properly say that GRAND THEFT AUTO music sound is quite energetic and demonstrates adventures feeling. Playing the game and also hearing the music sound in the background   gives the gamer a sense of as if you are untouchable and on top of the world.
I think the makers of this game where very genius and successful in inputting the music in the game.

Battlefield 4
Battlefield theme songs is so distinctive that it plays with you emotions. If you look at the game in some missions you feel so emotionally upsetting then when you hear the theme sound it completes changes you emotions it gives the gamer some type of revenge mood and listing closely to the music sound it feels like as if everything is going so fast. The creators of this game were very victorious in change the emotions of gamer and I think in my opinion this is so unique.

B. sound is important in games as it can make you feel a part of the game it can get the player zoned in like for example if a car drives back in a game it gets louder as the car gets closer and the sound fades away the further the car goes this makes the player feel as if he/she is inside of the game without sound a game will not be the same


C. wave form is a curve showing the shape of a wave at a given time.
     Wave length the distance between successive crests of a wave, especially points in a sound wave or electromagnetic wave.
https://www.youtube.com/watch?v=zMYheYykNB8
      Amplitude the maximum extent of a vibration or oscillation, measured from the position of equilibrium.
https://www.youtube.com/watch?v=ZBx1m7opUMU
  Frequency the rate at which something occurs over a particular period of time or in a given sample.
https://www.youtube.com/watch?v=5Kyb0CZkkt4
  Pitch the quality of a sound governed by the rate of vibrations producing it; the degree of highness or lowness of a tone
https://www.youtube.com/watch?v=pc4DmKyCYxs
  Hertz the SI unit of frequency, equal to one cycle per second.
https://www.youtube.com/watch?v=J69HyXCf1GU
   The decibel (dB) is used to measure sound level, but it is also widely used in electronics, signals and communication. The dB is a logarithmic way of describing a ratio. The ratio may be power, sound pressure, voltage or intensity or several other things.
https://www.youtube.com/watch?v=Dy7V517NfqQ

d. Foley is the when everyday sounds are remade for example rain this can be remade by a recording of water most of what you hear in films is not actually what you hear they can recreate any sound even squeaky doors and breaking glass. Foley is also known as artificial sounds sounds are recreated somewhere else and imputed into a clip.