Monday 20 November 2017

Sakariye Ahmed
Btec level 3 games design
Unit 78 digital graphics for computer games
Generating Concept Art and Creating Digital Graphics for Computer Game Graphics

Own brief

I am going to make a 2d platform game that has some sort of maze inside of It. The genre am going to be using is sci fi with aspects of puzzle and maths to it I want my game to be mentally challenging and to push the minds of the users that play it. The artistic style I am going to be using is abstract as I am making the characters and I don’t want them to look like anything from real life.

Some of the other artistic styles aren’t compatible with 2d games for example cell shading which is used to make 3d characters look more cartoony which can be used on a 2d character but won’t look good at all. My target age range is people from the ages of 12 until 25 as these people can play video games and mostly have the mind capacity to navigate through puzzles,mazes and maths questions. Also this age range tend to enjoy sci fi related games more they also enjoy video games more and are most likely to play games on a daily basis for at least an hour. I want the puzzle part of the game to be something the player has to put together to solve a mystery i also want equations to be imputed into the game at some stage to continue. I want the game to have a reward system for example if you solve a maths problem you get a trophy or even if you pass a particularly hard level for the player to get a trophy or experience points. I also need to look into the text there is going to be in the game like the title or where it says what level you're on to be linked with the game or have some sort of sci fi aspect to it.
I Also have to look for inappropriate content as i want the pegi rating to be as low as possible to appeal to a wider variety of people so we can generate as much sales as possible if the age rating is 16 any one from the ages of 0 to 16 will not be able to play and that could be millions of possible sales.


client brief

I have to make a 2d platform game that's maze for my client. The genre for the game is sci fi with puzzle and maths parts of the game. I have to pick the artistic style and in my opinion the best artistic style for this type of game is cell shading as you can use some thing like photo realism on a 2d game. I wont be using more than 5 Mb to make the game as it doesn't require too much space as 3d games are normally larger I also have to create a 3 part story for the game.I also have to consider where i place objects or characters on the screen I want to use the rule of thirds which will make the game more aesthetically pleasing. There will not be any ethical issues with my game as all the characters are abstract which means they do not represent any thing from real life and i also cant be liable as my characters are abstract so i cant be showing anyone in a bad image.


I have to make sure my game is not too similar too any other games as there are copyright laws which means the exclusive and assignable legal right given to the originator for a fixed number of years to print, publish,perform, film or record literary,artistic, or musical material.

My target audience is teenagers especially students as they are most likely to play video games which makes them more likely to come across my game so I have to make sure they would be satisfied with the game.

Tuesday 14 November 2017

Sakariye Ahmed
Btec level 3 games design
Unit 78 digital graphics for computer games
Generating Concept Art and Creating Digital Graphics for Computer Game Graphics

Own brief
  I have to make a 2d platform game that's maze . the genre is scifi with puzzle and  maths parts to it. The artistic style for the game is cell shading as this is more compatible with 2d games my aim is to use maximum 5 MB I also have to create a three part story for the game.The target audience intended for this game is people from the age range of 16 to 25 as these people tend to enjoy scifi related games and or movies they also enjoy video games and are most likely to have games consoles or spend more than 1 hour per day playing games. I will want the puzzle part to be something like a maze and the maths part to be you have to solve an equation to pass on to the next level. I also am going to make the game with some sort of reward system with achievements when the player does certain things or gets to a certain level and I want to make it challenging so the player enjoys it more. the text in the game also needs to be right as it will affect the overall look.


I am going to make a 2d platform game that has some sort of maze inside of It. The genre am going to be using is sci fi with aspects of puzzle and maths to it I want my game to be mentally challenging and to push the minds of the users that play it. The artistic style I am going to be using is abstract as I am making the characters and I don’t want them to look like anything from real life. Some of the other artistic styles aren’t compatible with 2d games for example cell shading which is used to make 3d characters look more cartoony which can be used on a 2d character but won’t look good at all.
Unit 78 Digital Graphics for Computer Games

Legal and Ethical 
 Exercise 

1 Copyright law

copy right is when the law of a country gives the creator of an original piece of work whether it’s a game or song exclusive rights for its use and distribution this is usually for a set period of time and even while under copyright laws there is fair use. Fair use is when copyrighted material can be used with very strict limits copy right is not absolute but no one can take your work and pass it of as their own. Copy right was created on January 1st 1978. Copyright usually lasts from when the moment the piece of work is created until 70 years after the author’s death. If someone was to create a game this would protect their design for characters and levels and the main plot for the game.

2 Pegi
Pegi is a company that puts age restrictions on games based on their content before a game is released it goes through them and they view the content to search for content inappropriate for younger people. If a game has no adult content they will give it a lower age rating as it is safe for younger users to play but if it has adult content they will give it a higher age rating as to prevent children from viewing content that they shouldn’t. It is a European company and only puts age restrictions on European games.
3 Equality and diversity
The equality act 2010 the equality act became a law in October 2010 it protects people against discrimination in the work place and wider society it sets out the different ways that it is unlawful to treat someone.
4
a.)     Bbca British board of film classification

This is the British company that puts age restrictions on films they watch the film and scan it for its content looking for anything inappropriate depending on what they find they put a certain age on it for example if they put 18 a film is meant for adults and if it says u it is universal and can be viewed by all age groups.

b.)    ASA advertising standards authority
The advertising standards authority (ASA) regulate all adverts for all media they apply the advertising codes that are written by the committees of advertising practise.
5
Libel

A published fake statement that is corrupting someone’s reputation.

Monday 6 November 2017



client brief

I have to make a 2d platform game that's maze or scrolled for my client. The genre for the game is scifi with puzzle/ maths parts of the game. I have to pick the artistic style and in my opinion the best artistic style for this type of game is cell shading as you can use some thing like photo realism on a 2d game. I wont be using more than 5 Mb to make the game as it doesn't require too much space as 3d games are normally larger I also have to create a 3 part story for the game.I also have to consider where i place objects or characters on the screen I want to use the rule of thirds which will make the game more aesthetically pleasing.


own brief

I have to make a 2d platform game that's maze . the genre is scifi with puzzle and  maths parts to it. The artistic style for the game is cell shading as this is more compatible with 2d games my aim is to use maximum 5 MB I also have to create a three part story for the game.The target audience intended for this game is people from the age range of 16 to 25 as these people tend to enjoy scifi related games and or movies they also enjoy video games and are most likely to have games consoles or spend more than 1 hour per day playing games. I will want the puzzle part to be something like a maze and the maths part to be you have to solve an equation to pass on to the next level. I also am going to make the game with some sort of reward system with achievements when the player does certain things or gets to a certain level and I want to make it challenging so the player enjoys it more. the text in the game also needs to be right as it will affect the overall look.